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Dennis Server's Drawing Room

This is my real-time game environment done during the Advanced Diploma course at 3dsense Media School. 
All assets are modeled in Maya, detailed in Zbrush, and textured in Substance Painter using trims, tileables and unique texture maps. LOD is done for every assets in the scene for game ready environment. The whole project took about 3 months to complete. My biggest challenge was highpoly to lowpoly baking as this was my first time attempting this workflow and I had to learn during productions. The reference is from a combination of Dennis Server's Drawing Room photographs I found online. Thank you!

Beauty

Beauty

Shot1

Shot1

Shot2

Shot2

Shot3

Shot3

Shot4

Shot4

Shot5

Shot5

Flythrough

Render Passes

Assets Breakdown

Callout

Callout