This is my real-time game environment done during the Advanced Diploma course at 3dsense Media School. All assets are modeled in Maya, detailed in Zbrush, and textured in Substance Painter using trims, tileables and unique texture maps. LOD is done for every assets in the scene for game ready environment. The whole project took about 3 months to complete. My biggest challenge was highpoly to lowpoly baking as this was my first time attempting this workflow and I had to learn during productions. The reference is from a combination of Dennis Server's Drawing Room photographs I found online. Thank you!
Flythrough
Render Passes
Assets Breakdown