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Temple Ruins

As an introduction to Unreal Engine 5 for my Advance Diploma in Films Production - we were tasked to recreate a concept with a mixture of models made from scratch and Megascans with a new texture work flow using Substance Painter and Mixer. The goal of this 2 months assignment was to achieve a cinematic render with the new Unreal Engine 5, learning nodes and the more technical side of the engine implementation process. 
Concept art from Wanxing Wang 
https://www.artstation.com/t_h_o_r_n

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